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Sora
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Sora

Kingdom Hearts Universe

Sora's powers and abilities

Magic: As a Keyblade wielder, Sora has access to various forms of elemental magic.

Firaga: Sora shoots a fireball from his Keyblade that homes in on the target. It can also form a spinning ring of fireballs around Sora to attack foes at close-range.

Blizzaga: Sora sprays seven wisps of ice directly in front of the user that erupt into large ice crystals if they hit an enemy.

Thundaga: Sora summons a cascade of lightning bolts upon the targets.

Aeroga: Sora creates a wind barrier around the user that halves any damage taken while it is active. He can also create a column of wind that blows anything caught inside of it into the air, which can also be used to launch Sora up to a higher location.

Magnega: It creates a vortex of magnetic force that draws in enemies, dealing continuous damage.

Reflecta: It briefly produces a barrier of light that blocks any attacks. If an attack is successfully guarded, the barrier unleashes a spray of light as it disperses, dealing damage equal to the enemy's attack power to anything hit by the light.

Graviga: It generates a weak event horizon that crushes the targets into the ground.

Stopga: Inflicts the Stop status, which temporarily freezes targets in time.

Curaga: Heals Sora's wounds and the wounds of his allies, with the amount healed depending on how much MP he had when he cast it.

Sparkga: Summons rings of revolving light crystals to deal damage. Higher versions of the spell creates more rings.

Quake: Creates a small earthquake that damages grounded foes.

Sleepga: Puts enemies within range to sleep. Stronger versions have increased range.

Waterga: Sora surrounds himself with a swirling barrier of water before firing a large blast of liquid at the target.

High Jump: Allows Sora to jump higher.

Super Glide: allows Sora to glide over obstacles and threats.

Air Slide: Allows Sora to briefly glide across the floor.

Dodge Roll: A simple forward roll that Sora uses to manuever around and dodge attacks.

Block/Guard

Sonic Blade: It allows Sora to execute a number of successive thrusting attacks.

Strike Raid: Sora throws his Keyblade at the opponent before calling it back to his hand like a boomerang.

Ars Arcanum: It allows Sora to attack enemies with a flurry of powerful attacks, typically thirteen in number.

Ragnarok: It allows the user to fire a cluster of energy shots from the tip of their Keyblade.

Flowmotion: It allows Sora to traverse their surrounding environments with great ease when he interacts with certain environmental elements, like walls or lamp posts. Using Flowmotion, Sora can run and jump off walls, grind rails, leap great heights, and dynamically attack opponents.

Reality Shift: Sora has a minor amount of reality warping. He can use it to turn enemies into explosive projectiles, create rails out of nowhere, hack into digital characters, or create a huge blade capable of cutting through skyscrapers.

Attraction Flow: Using his Keyblade, Sora can summon giant amusement park attractions made out of light to attack his opponents for a brief period of time. He can summon giant pirate ships that spray balls of water, spinning tea cups that bounce around and ram his foes, a raft that rides on a trail of water that forms underneath it, a go-kart armed with working laser blasts, a carousel that emits shockwaves of magical energy, and a massive train that shoots fireworks from the smokestack.

Sora's weaknesses

Sora's supply of magic is not infinite, forcing Sora to use his supply sparingly and thoughtfully (But it can recharge over time, he can also use an Ether or Elixir-family item to immediately refill it, summon Bambi (KHI), get himself hit so that it is recharged (KHII, KHIII), or by using a Drive Form (KHII)). Has not shown any skill in unarmed combat. Could be defenseless if one manages to disarm him (But this weakness is mitigated by the fact that Sora could either summon back his Keyblade to his hand right away, use his Anti-Form (KHII), or using his magic spells to fight (Possibly, Sora could only perform defensive actions to Yozora when he absorbed his Keyblade)). It's to be noted that magical spells do use the magic supply, while moves that are just magical in nature (Such as Ripple Drive and Stun Impact (KHI), Explosion and Magnet Burst (KHII), Magic Flash and Last Charge (KHIII)) don't, and so those can be used indefinitely just like regular physical techniques regardless of if there's enough magical supply or not, Sora's Resurrection takes place within the Final World until he time travels, rendering him vulnerable to those that can trace him to such place

Summery

Stats

Intelligence130 IQ
StrengthIncalculable
SpeedIncalculable

Super Powers

Accelerated HealingAgilityDanger SenseDurabilityElement ControlEnduranceEnhanced ConditionGadget UsageGlidingIndomitable WillIntelligenceInvulnerabilityJumpMagicMarksmanshipMaster Martial ArtistReflexesStaminaStatistics AmplificationStatus Effect InducementSummoningSuper SpeedSuper StrengthWeapons MasterAcrobaticsAdaptationAfterimage CreationAnti-GravityAttack ReflectionAudio ControlAuraBullet TimeCold ResistanceCorruption ResistanceCurse ResistanceDamage BoostDamage ReductionDamage TransferalDexterityDurability NegationElectricity ResistanceElectrokinesisEmotional Power UpEmpathyEnergy BlastsEnergy ManipulationEnergy ResistanceEnhanced HearingEnhanced SightExplosion ManipulationExtrasensory PerceptionFate ResistanceFire ControlFire ResistanceFlightForce FieldsGravity ControlHeat GenerationHeat ResistanceHoming AttackIllusion ResistanceInformation AnalysisInstinctive ReactionIntangibilityInterstellar TravelInvisibilityLevitationLight ControlLongevityMagic AbsorptionMagic ResistanceMagnetismMaster TacticianMind Control ResistanceNanotechnologyNatural WeaponsNon-Physical InteractionParalysisPlant ControlPossession ResistancePower MimicryPower NullifierPsionic PowersPurificationRadiation ImmunityRage PowerReactive Power LevelResurrectionSeismic PowerSelf-SustenanceShockwaves GenerationSize ChangingSleep ManipulationSpace SurvivabilitySpatial AwarenessSpatial ManipulationStealthSubterraneanSurface ScalingSwordsmanshipTelekinesisTelepathyTeleportationTime ManipulationToxin and Disease ResistanceTransformationTransmutation ImmunityUmbrakinesisUnderwater breathingVehicular MasteryVibration ManipulationVision - NightVoid ManipulationVortex CreationWater ControlWeapon SummoningWeapon-based PowersWeather ControlWind ControlBerserk ModeExistence ErasureImmortalityInorganic PhysiologyProjectionReality Warping ResistanceRegenerationTime Manipulation Resistance