Blue Beetle's weapons
No equipment information available.
Blue Beetle's equipment
Blue Beetle Scarab
presently bonded to Jaime's spine. This unwilling symbiosis gives Jaime access to the Scarab's powers whenever he chooses. The Scarab can, and will, use its powers of its own accord; Jaime, however, can override the Scarab if need be. Should Jaime fall prey to a mind-altering power, the Scarab will take control of the armor.
Blue Beetle Armor
The Scarab can create a distinctive suit of armor in response to Jaime's thoughts, or when it deems use of the armor necessary. Once the Scarab dispels the armor, it retracts back into Jaime's body.
The armor allows Jaime to survive in a variety of hazardous environments ranging from Earth orbit, to the timestream, to the Bleed. It can survive extreme temperature and pressure. It can survive the heat and impact of atmospheric re-entry without seeming damage, even when the earth around it has been turned to glass.
The armor can reconfigure itself to create a wide array of tools and weapons, including an energy cannon, a sword and shield, a grappling hook, an energy blaster, claws, wings, and a set of large powered blades attached to the hands, over a foot in length, that can shear through tree trunks.
The armor's equipment is mutable to a certain extent, most noticeably in the wings; initially, they were composed of the same solid 'carapace' which comprises the rest of the suit, but later, they began manifesting themselves in the form of a colorless, translucent material. Whether this is because of changes in the suit's capabilities, or because Jaime intended the alteration, has not been made clear.
Partial Armor Manifestation
Jaime can manifest parts of the armor - like the energy blaster - without needing to manifest the whole suit.
The armor can create a pair of wings, enabling Jaime to fly and hover. They can also double as shields, should the need arise.
When in flight, the armor can manifest a 'jet engine', enabling Jaime to fly at greater speed, at the expense of close maneuverability.
The Scarab can shape and manipulate the energy it stores for a variety of effects, including energy blasts, energy cocoons, small-scale solid constructs (shields, chains, etc.), and 3-D holograms. Its energy shields can block a Sinestro Corps ring's blasts.
The armor can tailor its blasts for use against specific opponents (e.g., Kryptonite radiation against a Kryptonian, suppression blast against a mob). The blasts can penetrate a Green Lantern ring's shield. The armor can call up anti-magic effects against magical opponents. By the Scarab's own estimation, it can even develop countermeasures that can take on the Spectre.
The armor is able to create a temporary energy bubble around Jaime and/or people nearby. The bubble shields those inside from outside attacks, but prevents them from leaving. A Flash who tries to vibrate through it will find themselves blasted by the bubble.
Vibrational Frequency Manipulation: The Scarab can negate the vibrational frequencies of extra-dimensional objects, pulling them into this reality. The area of effect of this latter is unknown; it has been seen to affect objects at least the size of Brother Eye. According to the Reach, this should be impossible.
The Scarab can also shift Jaime out of phase with the universe, making him invisible and intangible to anything apart from Reach-tech.
Jaime can shift into the Bleed, the space that connects the various universes. He can utilize the Bleed's unique properties for various effects, such as instantaneous teleportation, or shifting back in time a few minutes to appear in more than one place simultaneously. At best, he has only enough energy to dive into the Bleed three times in quick succession.
The armor can translate Mother Box communication into a form comprehensible to Jaime.
While wearing the armor, Jaime finds that he doesn't need to go to the toilet, though he does still need rest.