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Zack Fair

Zack Fair

Final Fantasy VII

Zack Fair's powers and abilities

Costly Punch: Zack can spend a portion of his health to deal a powerful punch that ignores conventional defenses such as armor.

Death Jump: Leaps into the air before coming down on his opponent with the Buster Sword, inflicting Instant Death if the opponent has not demonstrated immunity to it.

Digital Mind Wave: Zack's Limit Break, allowing him to unleash a variety of attacks inspired by his close associates depending on his mental state. Also, his attack power is proportional to his emotional state, ranging from low (depressed and tired) to normal (primary, calm mental state) to Heavenly (charged, extremely emotionally invested).

Chain Slash: A physical hit against one enemy.

Octaslash: Zack's drive to match Sephiroth allows him to use the latter's signature attack, unleashing eight physical hits against one enemy.

Rush Assault: Angeal's advice urge Zack to unleash a combo of 15 physical hits total on one enemy or seven hits, seven hits, and one hit on up to three enemies. The final hit inflicts Stun (a form of paralysis). He pulls off a series of punches, finishing by speeding by the target.

Air Strike: Zack calls Tseng to send in an airstrike from one of Shinra's attack helicopters, bombarding the opponent with missiles and heavy machine-gun fire.

Meteor Shots: Zack's friendship with Cloud has him jump into the air and swing his blade multiple times, sending explosive blasts at his targets, dealing physical damage. An analog to Cloud's Meteorain Limit Break.

Healing Wave: Aerith's prayers completely restores HP, MP, and AP, with a chance of doubling the limits of his vitality temporarily, and clears status effects. He also gains complete invincibility to conventional attacks for a limited duration of time.

Lucky Stars: Encouragement from Cissnei causes all of his attacks are critical hits for a limited duration.

Apocalypse: He can cast a spell that damages all enemies through the use of a pentagram-like symbol.