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Suggestions - Civilizations / Organizations

Created by Galactus, 10 d ago.

What is needed for Civilizations / Organizations profiles?

Comments

Galactus
Suggestions - Civilizations / Organizations
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Sticky If your comment brings in new ideas, please start a new comment instead of replying.
yes
yes 9 d
Suggestions - Civilizations / Organizations
10 months member
23.2K
Is this for OCs or actual characters? Or both
show 1 reply
vonKonigsberg
Suggestions - Civilizations / Organizations
65 months member
192K
This is a discussion for a new profile type. I assume it could be used for OCs eventually.
RatnikNaSjeveru2005
Suggestions - Civilizations / Organizations
24 months member
13.7K
Should they have stats such as technology or leaders
show 3 replies
Galactus
Suggestions - Civilizations / Organizations
8+ year member
1.2M
How does a Technology work as a Stat? What would be the options?
RatnikNaSjeveru2005
Suggestions - Civilizations / Organizations
24 months member
13.7K
Maybe how powerful their tech is or what it's capable of
vonKonigsberg
Suggestions - Civilizations / Organizations
65 months member
192K
That's kind've implied by the Kardashev scale. The techs could probably have a tab for notable technologies, at the very least.
Last edited: 8 d ago.
Galactus
Suggestions - Civilizations / Organizations
8+ year member
1.2M
If we do stats for Civs (let's call this Civs from now on), what about these;

- Intelligence
- Size
- Offensive Power
- Defensive Power
- Tier (Kardashev)
show 3 replies
Vers05
Vers05 9 d
Suggestions - Civilizations / Organizations
6 months member
7.2K
kardasev and tier should be separate. Kardasev scale tells how much does civilization consume energy.
Offensive Power Defensive Power should be replaced by speed and Durabilty.
masterking2
Suggestions - Civilizations / Organizations
23 months member
22.1K
would defensive/offensive be based on soley the strongest member of the civilization?
Galactus
Suggestions - Civilizations / Organizations
8+ year member
1.2M
@masterking2 Offensive / Defensive power; the Civs army, technology, strategy, etc.
@Vers05 Durability and Defensive Power are somewhat similar. I think durability is more for the population of a Civ, where Defensive Power can also include walls, city force fields, automated turrets, etc.
I don't see how Speed would work for a whole Civilisation.
Tyrannus
Suggestions - Civilizations / Organizations
46 months member
19K
There isn't much that would be needed to change. Replace things like combat with empire's size perhaps.
Vers05
Vers05 9 d
Suggestions - Civilizations / Organizations
6 months member
7.2K
i would do something like this
Intelligence should stay as it is
I would replace strength by Population or Industrial Capacity You can choose
Speed should tell how fasts are their ships
Durabilty should stay the same
I would replace power by kardasev scale
Combat should stay the same
Tier should stay the same.
In place of orgin there would be Extra info for example who is leader of the empire.
For example Gem Homeworld would be White Diamond
Also simmilar to what @vonKonigsberg proposed Goverment type for example: Anarchy,Democracy, Authoritarian, Totalitarian,Hive Mind
show 12 replies
Galactus
Suggestions - Civilizations / Organizations
8+ year member
1.2M
There's no reason to keep the exact same (amount) of stats. We can come up with completely different ones. Or not use stats at all.
Vers05
Vers05 9 d
Suggestions - Civilizations / Organizations
6 months member
7.2K
we should keep stats. Then how we would make battles for empires ?
vonKonigsberg
Suggestions - Civilizations / Organizations
65 months member
192K
I concur on keeping stats. Maybe not have individual powers, though, because then you get into what counts as the civ having and what specific characters have. Plus the scale kind of implies a certain amount of that.
Tyrannus
Suggestions - Civilizations / Organizations
46 months member
19K
How would combat be relevant to a civilisation?
Vers05
Vers05 9 d
Suggestions - Civilizations / Organizations
6 months member
7.2K
It would show how much combat expirence Civilization posses, or if they are pacifists or Berserkers
vonKonigsberg
Suggestions - Civilizations / Organizations
65 months member
192K
Maybe simply changing it to aggression as you're going to have races that expand via combat and others that are aggressive via things like espionage.

Maybe have a stat for Stability? Like from 0 (complete anarchy) to 100 (unitary hive mind)?
Vers05
Vers05 9 d
Suggestions - Civilizations / Organizations
6 months member
7.2K
@vonKonigsberg Have to ask did you play stellaris ?
vonKonigsberg
Suggestions - Civilizations / Organizations
65 months member
192K
@Vers05 I have, but not recently.
Vers05
Vers05 9 d
Suggestions - Civilizations / Organizations
6 months member
7.2K
You have good taste. Maybe we could add something from stellaris ? like civics
vonKonigsberg
Suggestions - Civilizations / Organizations
65 months member
192K
Those would probably work best as tags or if we were to have powers for the empires.

For reference, this is what we're talking about: Civics
Vers05
Vers05 9 d
Suggestions - Civilizations / Organizations
6 months member
7.2K
we could replace powers by civics. Civics would work like powers, skills,.
vonKonigsberg
Suggestions - Civilizations / Organizations
65 months member
192K
It'd definitely be a starting point if it's decided to go down that path.
Vers05
Vers05 9 d
Suggestions - Civilizations / Organizations
6 months member
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https://vsbattles.fandom.com/wiki/The_Necrons
This is how civilizaton tiering looks like. We should add kardasev scale but tiers (from 0 to 10) should stay for Civilizations. . Because there are Civilizations like this
https://vsbattles.fandom.com/wiki/Youkai_Mountain.
Last edited: 9 d ago.
show 1 reply
Vers05
Vers05 9 d
Suggestions - Civilizations / Organizations
6 months member
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And kardasev scale means how many energy does Civilization consume
Jaqqsyn
Jaqqsyn 10 d
Suggestions - Civilizations / Organizations
14 months member
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I also feel like there should be a way to indicate their impact on things and people around them like how many people know them and their deeds or ya know things like that
Galactus
Galactus 10 d
Suggestions - Civilizations / Organizations
8+ year member
1.2M
Some things that I think should be part of a Civ;

- Founded by (character/species)
- Foundation date
- Foundation location
- Ended Date

- Current Kardashev scale (already mentioned).
-- Kardashev scale doesn't say if a Civ is multi-planetary. Maybe we need an option for that.
- Government main location.
- Species connected
- History
show 2 replies
vonKonigsberg
Suggestions - Civilizations / Organizations
65 months member
192K
I would say connections for notable characters and arsenal as well. That way the Star Wars Empire can have connections to Star Destroyers and Darth Vader and such.

Also maybe a tab talking about the divisions within? For example, the Golgari in Magic: The Gathering are divided into a number of "swarms" that handle different parts of the organization.
Last edited: 10 d ago.
Galactus
Suggestions - Civilizations / Organizations
8+ year member
1.2M
You should be able to add any Character, Object, Location, etc.
And there will be a 'History / Bio' page. I didn't name that, since it was obvious to me :)
vonKonigsberg
Suggestions - Civilizations / Organizations
65 months member
192K
Civilizations as own profiles:

As I have seen some interest in having civilizations/organizations as profile types, I was doing some thinking on how exactly to do this. I do think they'll likely need power scores, but I think adding in super powers would be necessary. Going off of the current categories we have, this is what I had thought of for a civ version:

Organization (broken into Leadership and Discipline)

Scope (broken into size of the organization and power projection ie how much they can actually do at a time)

Tiering: 0-10 and I have this one the most thought out. I am missing one tier, which I will explain where I think it could go.
0 - Pre-Industrial
1 - Industrial
2 - Post-Industrial/Modern/Near Future (ie Nuclear Weapons, basic space/dimensional travel)
3 - Planetary (Kardashev I)
4 - Stellar (Kardashev II)
5 - Galactic (Kardashev III)
6 - Universal (Kardashev IV)
7 - Multiversal (Kardashev V)
8 - Megaversal (Kardashev VI)
9 - Omniversal (Kardashev VII)
I think to make the scale properly go from 0 to 10, either Pre-Industrial could be moved up and Stone Age could be added as 0 or there could be a level between Stellar and Galactic.

That's just what I've thought up so far. This system would obviously need to be able to handle both sci-fi and fantasy civs as well as organizations like Hydra, so let's have a discussion! @Vers05 @RatnikNaSjeveru2005