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Nemesis
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Nemesis

Resident Evil Game & Movie universe

Nemesis's powers and abilities

Superhuman Strength: Nemesis possesses superhuman strength. He possesses the strength to leap to great heights and smash through anything. Nemesis is even able to use one hand to carry and utilize large heavy grade weaponry which even rigorously strong human beings cannot carry.

Superhuman Speed: Despite his large and bulky physique, Nemesis is capable of outrunning any human being. Nemesis prefers to rapidly sprint towards his opponents like a charging rhino and bludgeon them to death with his superhuman strength.

Superhuman Durability : Nemesis is extremely durable. This factor has made it one of the most resilient B.O.W. ever created, with handheld weapons only slowing it down, heavy weapons only momentarily incapacitating it, and only the largest grade industrial weapons showing any signs of truly damaging it. Nemesis has shown surviving a rocket launcher blast from Carlos Oliveira, a tank truck explosion, and Mikhail Victor's suicide attack.

Tentacle Generation: Even before his secondary mutation, he can generate a long tentacle from the palm of his hands. These tentacles are useful to grab onto to distant targets and pull them closer. In Remake, Nemesis can climb with his tentacles. Nemesis' tentacles are infection when he implanted T-Virus portion into Jill after he impaled her at her left arm.

Regenerative Healing Factor: Despite the fact that the Tyrant host already possess regenerative abilities due to their t-virus enhanced metabolism, the parasite within Nemesis has further boosted his regenerative abilities through its excretions. Even though, these regenerative abilities are still much inferior to the G-Virus' regenerative properties, they are still superior to any Tyrant's regenerative healing even more than the T-00.

Regenerative Mutations : When Nemesis receives too much damage to properly regenerate from, and his power limiter coat is destroyed, his regenerative abilities begin mutating him so as to develop adaptions in response to the physical traumas. These mutations later on afforded him natural weapons consist of numerous spear like tentacles that can tear through any human. By his third form, he had mutated too much and lost most, if not all, of his regenerative prowess and humanoid vestige, but developed the power to spit out acid.

Skilled Combatant: Nemesis is an experienced fighter and close range combatant. He is also capable of utilizing specialized weaponry. Nemesis has demonstrated the ability to use weapons, namely a modified FIM-92 Stinger rocket launcher as well as a large modified flamethrower.

Near-Human Intelligence: He has a high degree of intelligence when compared to other tyrants thanks to the parasite assimilated into his brain. Nemesis possesses human-like memory, since he is able to identify S.T.A.R.S. members from the photos he was shown by his superiors. He is even capable of some degree of rationalizing and deductive thinking. This was shown when it shot down Jill's rescue helicopter since he realized she would escape through it. Compared to its Tyrant brethren, Nemesis is capable of limited amount of speech, though all it ever says is "S.T.A.R.S.".

Bio-Augmentation: The Nemesis-T Type is a variant of the "Tyrants" created by implanting a T-103 with the NE-α Parasite and is one of the deadliest B.O.W.s ever created by the Umbrella Corporation.

Enhanced Roar: Nemesis-T Type's (Resident Evil 3 2020) roar is so powerful, fierce, and load that he can deafen and stun his enemies/victims, giving him enough of an opening to attack them once they are vulnerable, and can also use it to intimidate them.

Enhanced Tracking:The Nemesis-T Type is a highly competent and relentless tracker; never stopping nor failing in its pursuit, ever, until either it or its targets are utterly dead.

Physiology:Due to the chemical secretions of the Nemesis α parasite, the Tyrant host's skin has suffered from brown staining giving it a corroded appearance. These secretions also have regenerative properties, which further enhance the existing regenerative abilities of the Tyrant. However, the effects of continual t-Virus exposure means that the more times Nemesis-T is injured, the greater it will mutate. Rather than possessing a Power Limiter, the Nemesis-T's mutations are theoretically kept in check by protecting its body with a thick coat designed to protect it from bullets and explosions.

Further mutations: Without its power limiter, Nemesis will mutate and transform into more monstrous, powerful forms. Its different forms are described in the following list. Unlike its brethren, the Nemesis-T Type undergoes unique regenerative mutations. When in the field, the Nemesis-T prototype suffered from severe mutations during its experiences in Raccoon City. Its coat was shredded when its rocket launcher exploded, and soon after it passed out in the burning ruins of the St. Michael Clock Tower. The explosion and subsequent fire injuries accumulated in its body, and caused further mutation. Unlike most Tyrant series who usually develop thicker skin and clawed arms, the Nemesis Alpha's tentacles became larger to serve as a weapon, but at the cost of damaging the brain-stem. This mutation could be attributed to the parasite's presence in the host, whose exposure to the t-Virus may have accelerated their mutation when damaged. At Incineration Disposal Plant P-12A, Nemesis-T was dropped into a vat of treatment chemicals designed for destroying biological waste. The Nemesis α survived, though the Tyrant's body was virtually destroyed. Having suffered catastrophic injury, the parasite devoured the corpse of another T-103 and transformed what remained of the host body into a blob-like organism with tentacles. Lacking functional limbs, it instead crawled on the ground, and with its damaged head becoming a mouth piece.

Remake

The Nemesis that features in the 2020 remake is very similar to the 1999 iteration, humanoid in appearance but with a different design as shown by the more prominent teeth and facial features. The creature is first shown in-game wearing a black body bag-like material covering its full body, including its face. Nemesis is a prototype and not a completed model. In this regard, the black material serving as its clothing is not an official attire, rather it serves as restrictive gear that was haphazardly created to contain the monster. In addition to the same intelligence as ordinary people, because of the further growth and strengthening of bones and muscles caused by NE alpha, the Nemesis has a larger body size than other Tyrants of the same kind. Because of the secretion of NE alpha, its body has been further strengthened, and it has far more raw strength and durability than any standard T-103. Conventional weapons don't work for it, nor can rockets or explosives kill it, only hurt it slightly, It was even unscathed when a rocket hit a weak spot and knocked it out. The Nemesis has the ability to repair wounds as every time the host is injured, it will secrete chemicals to strengthen the creature's body. However, if it is injured beyond the means of its ability to regenerate, the Nemesis will mutate further.

First form - At the point of the first contact, the Nemesis is like an enhanced Tyrant, at an intimidating height of over 8.7 feet tall. The first form of the Nemesis is also extremely fast, able to catch up to the player in seconds by taking a few large strides or a single bound, Has the speed to easily over the target's head. It has the ability to even dodge gunfire and explosives by either strafing or even catching them with one of its tentacles. The creature has great-superhuman strength, being able to smash concrete walls with ease, and it could break down half the subway in seconds, it also breaking open the big metal container with its own hands. The Nemesis’ “coat” is made of an unknown bulletproof, glossy material which covers its full body, not even rockets can destroy it. This functions as a restraining gear to stop the NE-α parasite from going rogue while in the field. Beyond this restrictive gear, the NE-α parasite is regulated by a metal chest piece that is fitted on the host, specifically shaped like a heart on the left side of the monster's chest. The Nemesis can sprout tentacles from its body and use them to either attack the player by either whipping, piercing or grabbing them; traverse the environment with great speed by swinging around and climbing structures like grappling hook thus explaining why the Nemesis can be at one point and then another in such a short space of time, and evens against foes by infecting zombies with its own parasite, creating "super" zombies. It can use heavy weapons such as a flamethrower and a rocket launcher to target and attack the player at certain points during the game.

Second form -After being subjected to a series of explosions derived from rockets, flamethrower fuel, tankers, gas stations and explosives, the Nemesis’ coat is almost fully destroyed. It's through the final combination of Mikhail's retaliation on the train, the restrictive gear completely breaking off, and the regulation device on his chest breaking that causes Nemesis to drastically mutate. The NE-α parasite's regenerative capabilities have gone wild and the transformation is a result of Nemesis being unable to maintain a humanoid form through the regenerative process.In this form, the Nemesis is more like a wild animal, becoming quadrupedal and more feral. It is at least three times bigger, its one eye disappears, bones become thicker and denser, his muscle mass significantly increased, hands and feet become claws that can effectively buckle the floor though it can still grasp. On his extremities and back are now spiny ridges resembling vertebrae fins on some fish. In this form, Nemesis can sense the position of prey which gives the player limited time to attack. It solely relies on its brute strength and speed to fight the player which it does by swiping, leaping and charging. Though its strength and speed has greatly increased, its transformation caused it to lose some of its intelligence.Its force is so great that it can easily smash through military concrete floors with one blow. It is so indestructible that even multiple fuel tank explosions cannot bring it downWhen the Nemesis' left hand was broken by a large iron door, it replaced its arm with a giant tentacle within seconds, stabbing and infecting Jill. Later, the tentacle became very thick and flexible enough that Nemesis used it as its primary weapon to grab or attack its targets.

Third Form - After being submerged in extremely corrosive chemicals, the Nemesis mutates further and absorbs the other corpses present in the room, notably that of zombies and Hunters. Nemesis first arrives in a huge slug-like cocoon form that opens up to reveal a larger body that extends out to cover and infest a large portion of the room where the final battle takes place. Nemesis in this form has two large, multi-segmented arms that it uses to attack its target. It retains its head and exposed jaw, albeit in a larger size with multiple rows of teeth. One bite from Nemesis is strong enough to instantly kill a human being, And it can destroy military concrete and steel walls with a single hit. There are large blisters on the body, which seem to be weak spots possibly created by the chemicals the creature is exposed to. The main body is large and blob-like with Nemesis' ribs completely exposed and with his heart more prominent. In this form, Nemesis is impervious to all standard weapons and explosives. Only the experimental electromagnetic gun FINGER can harm it.

Summery

Stats

Intelligence80 IQ
Strength2,100 kg • 4,630 lb
Speed20 m/s

Super Powers

AgilityBloodlustDurabilityRegenerationTransformationAdaptationFire Resistance