Searching...

Krakowoman

K'ra K'akoom

Krakowoman's powers and abilities

With a metallic suit, K'ra is able to land impressive blows scaling up to island level at her peak. She normally operates at a level where she can crack a man's skull and ribs similar to that of Deku (MHA). As she powers up, her arms start to glow a bright white and blue light and are similar to a weaker version of Mjölnir (Marvel). She can manipulate all types of electricity and plasma at her peak but normally operates at levels similar to Static (DC) and Black Lightning (DC). Her body cannot be manipulated by other electricity or plasma manipulators. She is shown massive feats of speed through flight even with her bulky suit that is keeping her alive. She is able to fly just shy of the speed of light if necessary but does not fight or travel in the atmosphere at such speeds as she cannot comprehend what's going on around her going near the speed of light. Without her suit, K'ra is intangible and becomes pure energy.

Krakowoman's weaknesses

K'ra cannot sustain herself without the power source from Z'moa. Even though in her true form she is exponentially stronger, she slowly starts to dissolve into nothingness when not near a piece of Z'moa. The pieces of Z'moa slowly loses their charge and K'ra will need to return to Z'moa every once in a while to regain her strength and take more chunks of Z'moa to rejuvenize her life. If she is weaker than another electricity or plasma manipulator, her constructs can be manipulated by her opponents, though not many are able to.