Chuck Norris
Carlos Ray Norris
Biography
Appearance
Work
Relations
Powergrid
Strength

History
Norris was born in Ryan, Oklahoma, the son of Wilma (Scarberry), who was eighteen when Norris was born, and Ray Norris, a truck and bus driver and mechanic.Norris's paternal grandfather (an immigrant) and maternal grandmother were Irish, while his paternal grandmother and maternal grandfather were Cherokee Native Americans.Norris was named after Carlos Berry, his father's minister.[1] He has two younger brothers, Weiland (deceased) and Aaron (a Hollywood producer). When Norris was sixteen, his parents divorced,[4] and he later relocated to Prairie Village, Kansas and then Torrance, California with his mother and brothers.[5] Norris describes his childhood as downbeat. He was nonathletic, shy, and scholastically mediocre. Other children taunted him about his mixed ethnicity, and Norris daydreamed about beating up his tormentors. Norris mentioned in his autobiography that his father had a very serious problem with drinking and "wasn't there" a lot for him growing up. Norris admitted that he loved his father but did not like him. However, he professed that he only felt pity for the man because "that was just how he was, and he missed so much."
Norris finished high school and soon married his girlfriend, Diane Holechek. He then joined the United States Air Force as an Air Policeman in 1958 and was sent to Osan Air Base, South Korea. It was in South Korea that Norris acquired the nickname Chuck and began his training in Tang Soo Do (tangsudo), an interest that would lead to black belts in that art and the founding of the Chun Kuk Do ("Universal Way") form. He also created the education associations United Fighting Arts Federation and "KickStart" (formerly "Kick Drugs Out of America"), a middle school and high school–based program intended to give at-risk children a focus point in life through the martial arts. When he returned to the United States of America, he continued to act as an AP at March Air Force Base California. Norris was discharged in August of 1962. He worked for the Northrop Corporation and opened a chain of karate schools, which Chad McQueen, Steve McQueen's son, attended.
Powers & Abilities
Norris created the martial art Chun Kuk Do, which is based primarily on Tang Soo Do and includes elements from every combat style he knows. Like many other martial arts Chun Kuk Do includes a code of honor and rules to live by.
Roundhouse kick in the face!
Superpowers
Weakness
Equipment
Weapons
His chin.
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soonComments
whis he a six h eshould be a %#@#$@%ing 1
whis he a six h eshould be a %#@#$@%ing 1
these so called "super hero actors/actresses" probably already have a fan club where they can make their own list of whatever they want.they are invading on 2D territory and i for one do not appreciate it
All I'm saying is that you don't need a costume or powers or a beautiful woman who knows who you really are to be a hero. Chuck Norris may not fight crime on a day to day basis (Or does he...?), but there are people without powers that do. No one needs to be extraordinary to do what's right, whether it be for one or for all.
As for the strong moral code, Chuck Norris is a devout Christian. And I'm pretty sure he's never actually killed anybody or ever intends to.
Not all superheroes keep their identity a secret. Some of the most popular characters in the industry of comics have released their identities to the public. (Iron Man, Fantastic Four).
No superhero should NEED a costume just to be super or to be considered a superhero.
Chuck Norris has several aliases from numerous characters he's portrayed throughout his career.
The guy was an actor. He's got money.
Pretty sure he has a house.
I'm sure he had a reason to become a master martial artist.
A superhero doesn't need a weakness, in fact it's all the more better for himself without one. (Nova, Martian Manhunter, Wolverine...)
A headquarters or base of operations, usually kept hidden from the general public (e.g., Superman's Fortress of Solitude or Batman's Batcave).
A backstory that explains the circumstances by which the character acquired his or her abilities as well as his or her motivation for becoming a superhero. Many origin stories involve tragic elements and/or freak accidents that result in the development of the hero's abilities.
A weakness or Achilles' heel, whether concrete and external, such as Kryptonite in the case of Superman; or psychological and internal, such as anger and biochemistry in the case of the The Incredible Hulk.
An underlying motif or theme that affects the hero's name, costume, personal effects, and other aspects of his or her character (e.g., Batman resembles a large bat, operates at night, calls his specialized automobile, which also appears bat-like, the "Batmobile" and uses several devices given a "bat" prefix, Spider-Man can shoot webs from his hands, has a spider web pattern on his costume, and other spider-like abilities, Phoenix, has the ability to create inextinguishable cosmic fire, and she also an immortal as she always rises from death).
A supporting cast of recurring characters, including the hero's friends, co-workers and/or love interests, who may or may not know of the superhero's secret identity. Often the hero's personal relationships are complicated by this dual life, a common theme in Spider-Man and Batman stories in particular.
Extraordinary powers, skills and/or equipment. Superhero powers vary widely; superhuman strength, the ability to fly, enhanced senses, and the projection of energy bolts are all common. Others have special weapons or technology, such as Iron Man's powered armor suits and Green Lantern’s power ring. Many characters supplement their natural powers with a special weapon or device (e.g., Wonder Woman's lasso and bracelets, Spider-Man's webbing, Wolverine's adamantium claws, Daredevil's billy club, or Thor's hammer).
A strong moral code, including a willingness to risk one's own safety in the service of good without expectation of reward. Such a code often includes a refusal or strong reluctance to kill or wield lethal weapons.
A secret identity that protects the superhero's friends and family from becoming targets of his or her enemies, such as Clark Kent (Superman).
